Star Wars: Squadrons is a first-person action-adventure flight simulator Star Wars video game published by Electronic Arts. It was released on October 2, 2020 for PlayStation 4, Xbox One, PC, and virtual reality on PlayStation 4 and PC, with crossplay between all platforms.
Developed by Motive Studios, the game features a singleplayer story and two multiplayer modes that put players in the cockpit of various starfighters from the Star Wars universe.
- 1 Gameplay
- 2 Modes
- 3 Progression
- 4 Maps
- 5 Characters
- 6 Units
- 7 History
- 8 List of patches
- 9 Gallery
- 10 See Also
- 11 References
Gameplay[edit | edit source]
Gameplay in Squadrons is centered around team-based starfighter combat. In multiplayer, players work together in teams of five to defeat an opposing team in various modes.
Various input methods are supported on PC, allowing players to play the game with mouse and keyboard, hands on throttle-and-stick (HOTAS), and controller. The PC and PlayStation 4 versions support virtual reality.
Modes[edit | edit source]
There are three modes in Squadrons: the story mode and two multiplayer modes. All multiplayer modes are 5v5.
Story[edit | edit source]
- Main article: Story
The majority of the game's story takes place after the events of Return of the Jedi and alternates between the perspectives of a pilot in the New Republic and the Galactic Empire, which revolves around the New Republic's quest to build Project Starhawk. The story features several new characters as well as cameos from known Star Wars characters. Additionally, the two pilots followed in the story are customizable.
Dogfight[edit | edit source]
- Main article: Dogfight
In Dogfight, both teams try to defeat as many starfighters as they can. Whichever side reaches the elimination goal first, or has the most kills by the time the match timer runs out, wins.
Fleet Battles[edit | edit source]
- Main article: Fleet Battles
In Fleet Battles, both teams try to destroy the other team's flagship in three different stages.
The first stage is a dogfight at the center of the map. The team that defeats more starfighters proceeds to the second stage, where they are tasked with destroying the other team's two capital ships. At the same time, however, the winning team has to continue to defend their starfighters, as the other team will still be trying to reach the elimination goal that will allow their AI starfighters to attack the other team's capital ships. In this way, Fleet Battles requires a delicate balance of attack and defend and is described as a "tug-of-war" by one of the game's community managers. The ultimate goal is to clear a path to the enemy's flagship. In this third and final stage, a team is tasked with attacking and destroying the critical subsystems of the enemy flagship in order to bring it down. The first team to destroy a flagship wins the match.
Although the common terminology used to refer to the different objectives a squadron can complete in order to expose the enemy flagship is "stages," there are actually no distinct phase changes in Fleet Battles, meaning that it is possible for one team to try to attack the enemy flagship right away.
Fleet Battles can be played online or offline against AI.
Additionally, Fleet Battles can be played in a ranked mode, meaning that players of similar skill level will be faced against each other. Playing the game mode against AI (offline) or unranked does not count toward ranking; playing against AI offline does not count towards progression and challenges.
Progression[edit | edit source]
Players move through ranks that grant them access to components that make their starfighter more powerful. Components are purchased with Requisition. Players can customize their starfighter, their cockpit, and their pilot with visual cosmetics, which are purchased with Glory. All content from the game can be earned through gameplay and/or playtime. There are no microtransactions.
Maps[edit | edit source]
- Yavin Prime
- Nadiri Dockyards
- Zavian Abyss
- Fostar Haven (added Update 3.0)
Characters[edit | edit source]
List of all characters in Star Wars: Squadrons, playable and non-playable.
Units[edit | edit source]
List of all units in Star Wars: Squadrons, playable and non-playable.
New Republic[edit | edit source]
- MC75 Star Cruiser (flagship)
- EF76 Nebulon-B frigate (capital ship)
- CR90 corvette (corvette)
- T-65B X-wing (fighter)
- A/SF-01 B-wing (bomber) (added Update 4.0)
- BTL-A4 Y-wing (bomber)
- RZ-1 A-wing (interceptor)
- UT-60D U-wing (support)
Galactic Empire[edit | edit source]
- Imperial-class Star Destroyer (flagship)
- Arquitens-class command cruiser (capital ship)
- Raider-class corvette (corvette)
- TIE/ln fighter (fighter)
- TIE/d defender (fighter) (added Update 4.0)
- TIE/sa bomber (bomber)
- TIE/IN interceptor (interceptor)
- TIE/rp Reaper (support)
History[edit | edit source]
Pre-release[edit | edit source]
The game was announced on June 15, 2020 in a press release on the official Star Wars website, accompanied by an official trailer. The press release provided a general overview of the game, including that it would be set after Return of the Jedi and focus exclusively on starfighter combat. It also revealed that Motive Studios was working on the game and that the release date on PlayStation 4, Xbox One, and PC would be October 2, 2020.
On June 18, the official gameplay trailer was released on the EA Star Wars YouTube channel as part of EA Play 2020. The gameplay trailer went into more detail about the game's singleplayer campaign and two multiplayer modes. Motive Studios Creative Director Ian Frazier in the EA Play livestream revealed that development for Squadrons began in 2017 when the studio finished the campaign for the video game Star Wars Battlefront II. Frazier described Squadrons as "trying to pull from the spiritual heritage" of the first Star Wars flight-simulator video games, such as Star Wars: X-Wing and Star Wars: TIE Fighter, while at the same time "doing something fresh and new for the fans today."
After EA Play 2020, more information about the game was released across various video game news outlets. On June 20, a GameInformer article revealed that the game would not be following a live-service model and would not have any microtransactions, with Ian Frazier saying, "[Star Wars: Squadrons] isn't something we are building around a live-service strategy. It's built around a game that is complete and great in its own right. That's not to say we will never add anything, I guess we could, but it's not presented as a live service." An IGN article published on July 3 revealed the depth in which players could control how authentic their experience in Squadrons could be, including the ability to hide other players' starfighter customization.
On July 23, several YouTubers released early gameplay footage captured at an event hosted by EA. The videos previewed Fleet Battles and Dogfight, as well as various customization options available in the game.
On August 15, a blog post detailing the game's customization options was released on the game's website.
On September 14, a CG short named "Hunted" premiered on YouTube, focusing on one of the characters in the game's story: the Imperial pilot Varko Gray. The short was made by Motive Studios in collaboration with Lucasfilm and ILM and a blog post on StarWars.com released detailing behind-the-scenes information on the development of the CG short.
Post-release[edit | edit source]
While the game isn't intended to be a live-service game, unlike DICE's Star Wars Battlefront II, patches fixing issues in the game have been released, the first being Update 1.1 on October 8, 2020.
While not releasing directly for them at launch, Squadrons is enhanced for the PlayStation 5 and Xbox Series X or S:
- The PlayStation 5 gains improved lighting, but otherwise runs "at the same resolution and framerate as on the PS4 Pro". Currently, it is unknown if variable refresh rates, graphics mode toggle or 120 FPS is coming to this specific version of the game.
- The Xbox Series X or S gains support for variable refresh rates and will have an option to toggle between better visual fidelity or better performance.
- Setting the graphics mode to visual fidelity improves lighting and has the ability to run at 1440p 60fps, on the S, and 2160p (4K) 120fps on the X, and Performance mode ramps all FPS to 120fps, with support for 4K on the X.
An existing copy of Squadrons, be it disc or digital, can be used to upgrade to the next-gen version.
New content has been released in the form of cosmetics, with a new map, ships and private matches which arrived between November and December 2020.
List of patches[edit | edit source]
- Update 1.1
- Update 1.2
- Update 1.3 (The Mandalorian Supply Drop)
- Update 2.0 (added ability to reset Fleet Battle rank)
- Update 2.1
- Update 3.0
- Update 4.0
- Update 4.1
- Update 4.2
Gallery[edit | edit source]
Videos[edit | edit source]
Images[edit | edit source]
Promotional[edit | edit source]
From "Hunted"[edit | edit source]
Characters[edit | edit source]
See Also[edit | edit source]
References[edit | edit source]
- Star Wars: Squadrons – Official Reveal Trailer | EA Star Wars | YouTube.com
- Star Wars: Squadrons, a New Space Combat Game, Coming October 2 | News + Blog | StarWars.com (backup link)
-  on the official Star Wars: Squadrons website.
- Star Wars: Squadrons gets day one HOTAS support on console
- Jay Ingram (Charlemagne#7127) on the official Star Wars: Squadrons Discord server. "No, it's up to a score cap." (screenshot) (link to message)
- Jay Ingram (Charlemagne#7127) on the official Star Wars: Squadrons Discord server. "'Tug-of-war' is my favourite term to describe it." (screenshot) (link to message)
- Jay Ingram (Charlemagne#7127) on the official Star Wars: Squadrons Discord server. "There are AI throughout all of Fleet Battles. The phase set up in the gameplay reveal is how the battle plays out, but you can theoretically go attack the flagship from the get go. You just won't have any help and will likely get taken out super quick." (screenshot) (link to message)
- Jay Ingram (Charlemagne#7127) on the official Star Wars: Squadrons Discord server. "Fleet Battles in and of itself is ranked. It's only not ranked if you're not playing against players." (screenshot) (link to message)
- "Star Wars: Squadrons Won't Have Microtranactions And Isn't A Live Service Game" on GameInformer. (link)
- Squadrons Website: Holiday Supply Drops
- "EA Play Live June 2020" on YouTube. (link starts at 32:44)
- "EA Play Live June 2020" on YouTube. (link starts at 33:15)
- "Star Wars: Squadrons: HUD, Customisation and Advanced Mechanics All Optional" on IGN. (link)
- YOUR STARFIGHTERS on the official Star Wars: Squadrons website. (backup link)
- "List of all Squadrons gameplay videos released today." by user Heavyweighsthecrown on Reddit.
- OUTFITTING YOUR SQUADRON on the official Star Wars: Squadrons website. backup link
- OPENING NIGHT LIVE 2020 RECAP on the official Star Wars: Squadrons website. (backup link)
- WITH THE STAR WARS: SQUADRONS CG SHORT “HUNTED,” EA, MOTIVE STUDIOS, AND ILM TELL A NEW KIND OF STAR WARS STORY on StarWars.com. (Backup link)
- Update 1.1 Release Notes
- EA details next-gen enhancements coming to Star Wars: Squadrons, Apex Legends, more - Eurogamer
- Update 1.3 deployment recap